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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Katirci R. | |
dc.date.accessioned | 2019-07-10T13:28:33Z | - |
dc.date.available | 2019-07-10T13:28:33Z | - |
dc.date.issued | 2018 | |
dc.identifier.uri | http://hdl.handle.net/11547/2873 | - |
dc.publisher | INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING | |
dc.title | Perceptions of Students for Gamification Approach: Kahoot as a Case Study | |
dc.publisher.volume | 13 | |
dc.publisher.issue | 2 | |
dc.publisher.firstpagenumber | 72 | |
dc.publisher.lastpagenumber | 93 | |
dc.identifier.doinumber | 10.3991/ijet.v13i02.7467 | |
dc.identifier.wos | WOS:000429617700006 | |
Appears in Collections: | Makaleler |
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