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Perceptions of Students for Gamification Approach: Kahoot as a Case Study

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dc.contributor.author Katirci R.
dc.date.accessioned 2019-07-10T13:28:33Z
dc.date.available 2019-07-10T13:28:33Z
dc.date.issued 2018
dc.identifier.uri http://hdl.handle.net/11547/2873
dc.publisher INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING
dc.title Perceptions of Students for Gamification Approach: Kahoot as a Case Study
dc.publisher.volume 13
dc.publisher.issue 2
dc.publisher.firstpagenumber 72
dc.publisher.lastpagenumber 93
dc.identifier.doinumber 10.3991/ijet.v13i02.7467
dc.identifier.wos WOS:000429617700006


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