dc.contributor.author | Tuncdemir Matem | |
dc.contributor.author | Yenmis Guven | |
dc.contributor.author | Tombulturk Kubra | |
dc.contributor.author | Arkan Hulya | |
dc.contributor.author | Soydas Tugba | |
dc.contributor.author | Tek Rasit Burak | |
dc.contributor.author | Altintas Ozlem | |
dc.contributor.author | Ozkara Hamdi | |
dc.contributor.author | Kanigur-Sultuybek Gonul | |
dc.date.accessioned | 2019-07-10T13:28:26Z | |
dc.date.available | 2019-07-10T13:28:26Z | |
dc.date.issued | 2018 | |
dc.identifier.uri | http://hdl.handle.net/11547/2814 | |
dc.publisher | TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION | |
dc.title | AUGMENTED REALITY AS A MEDIUM OF GAMIFICATION OF CONSUMPTION IN THE CONTEXT OF GLOBAL VILLAGE | |
dc.publisher.volume | 8 | |
dc.publisher.issue | 2 | |
dc.publisher.firstpagenumber | 376 | |
dc.publisher.lastpagenumber | 392 | |
dc.identifier.doinumber | 10.7456/10802100/016 | |
dc.identifier.wos | WOS:000433658800016 |
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