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Interpreting Gamification via Game Elements: Black Mirror

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dc.contributor.author BAYINDIR, Berkan
dc.date.accessioned 2024-03-12T08:15:20Z
dc.date.available 2024-03-12T08:15:20Z
dc.date.issued 2019
dc.identifier.uri http://hdl.handle.net/11547/11258
dc.description.abstract Game, which takes place in humans' life from the beginning of their childhood, turns out to have less importance in daily life as humans get older. However, the need for game exists throughout every period of life. In line with this need, we come across with the gamification concept which is gained by adding game mechanics and dynamics to the non-game environments. Development of internet and digital technologies make it easier to use gamification in different fields. In this study; to what extend gamification will take place in our lives is going to be evaluated and, in this context, an interpretation about the future of gamification will be given. In addition, the game mechanics and dynamics used in the third season's first episode of Black Mirror series, which presents a futuristic point of view about how digitalization will affect our future, is going to be evaluated with content analysis technique. tr_TR
dc.language.iso en tr_TR
dc.title Interpreting Gamification via Game Elements: Black Mirror tr_TR
dc.type Article tr_TR


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